Diablo IV Beta Class Guide - Which Class To Play?

diablo 4 classes

This guide will discuss the five classes available during the March Open Beta. If you're excited to get your hands on Diablo IV and wish to know how each Class plays, this guide is for you!

Diablo IV beta will feature all five classes: The Barbarian, Sorceress, Rogue, Druid, and Necromancer. Each focuses on distinct damage types, specific playstyles, stats, attributes, and unique class mechanics s, all of which we'll discuss in this guide. So without further ado, let's start with The Barbarian. 

Barbarian

The Barbarian Class is suitable for players who wish to deal with massive destruction melee range while seamlessly switching from one weapon type to the next. They're more physically damage oriented than any other class in Diablo IV and are pretty straightforward when dishing out offensive and defensive moves. Due to their unique class mechanic, known as the Arsenal system, barbarians can equip and swap about four weapons at a time, allowing for better customization. These include the Mainhand offhand Bludgeoning and Slashing weapons. Doing so will enable you to freely assign specific equipment to certain skills based on your needs. For instance, Bash, which lets you stun heavily damaged targets, is well suited to using a Bludgeoning weapon. Still, if you wish to raise this ability to stun duration even more, you should switch to a two-handed Bludgeoning weapon instead. It's also worth noting that you'll instantly equip the best weapon in your loadout upon the skilled activation.

Furthermore, every weapon the Barbarian uses has a corresponding expertise stat, thereby leveling their ranks accordingly. For example, if you wish to boost your critical strike chance, wielding a one-handed axe will be handy. Because of this, collecting and preparing a wide variety of melee weapons is highly recommended to take advantage of this Class's build diversity and itemization progression. Regarding Stats, you'll mainly want to invest in strength amplifier damage willpower for improved Fury, Regeneration, and Dexterity to increase the chances of landing critical hits. 

Sorcerer

The Sorcerer is your typical high-risk, high-reward type of Class because although they are very fragile, they deal excellent elemental damage by casting fire, cold, and lightning spells. Fire spells synergize well with the burning status effect to inflict damage over time, but beyond this, they can't control the battlefield as effectively in the early game. The same couldn't be said for cold spells where crowd control shine the most. What you have here is a variety of skills that will either chill or completely freeze your enemies, making it exceptionally potent against bosses. Not only will you slow them down, but you can potentially freeze them in place when enough stacks are accumulated. Finally, you have well-balanced lightning spells that deal a decent amount of damage and control encounters to your advantage. Some abilities that are attacked as crackling energy leaves behind a ball of energy that either inflicts damage against enemies or replenishes your mana. Regarding stats, you'll want to allocate points into intelligence to boost the damage of your spells, dexterity to raise mana recovery, and lastly, willpower to improve your critical chance. The sorceress's unique class mechanic, the Enchantment System, changes how a skill works. In total, several active abilities are slotted together with dedicated enchantment slots. If you decide to place a skill in an Enchantment slot, it can no longer be activated and will transform into a secondary passive bonus. For instance, you can trigger meteor to blast multiple targets with heavy fire damage while momentarily setting the ground on fire. 

Rogue

The Rogue is a stealthy assassin adept at moving swiftly so they can reposition themselves to gain the upper hand in combat or retreat when things get too precarious. Unlike Barbarians, they can quickly switch between melee and ranged weapons such as daggers, swords, and bows, making them highly versatile. Although bows don't deal as much damage at the start, they will allow you to stay at a safer distance with respect to your foes, lowering the chances of frequently getting hit. You can think of Diablo IV's Rogue as a combination of Diablo II and Diablo III's Amazon and Demon Hunter respectively. Your primary stats for this Class include Dexterity to amplify skill damage and improve dodge ability, Strength to enhance your energy regeneration rate, and Intelligence to improve your critical chance and overall assistance. The Rogue's unique mechanic is known as Talent Specializations, divided into Combo Points, Inner Sight, and Preparation, each with its quest line. Remember, though, that there is yet to be confirmed if you can activate all three specializations simultaneously or only use one at a time. Additionally, Preparation has yet to be tested since it becomes available upon reaching level 30, and the max level for the beta is level 25. Combo Points are accumulated by activating basic Rogue skills. You'll then be able to consume these points with core skills to trigger additional effects. Meanwhile, Inner Sight allows you to fill up a gauge by attacking marked enemies. Doing so will allow you to use unlimited energy for a brief period of time and has proven effective against bosses. However, the Rogue's versatility continues since they can imbue other attacks with specific effects such as Poison, and Shadow. These are usually applied to core skills and abilities that deal damage against multiple enemies, such as rapid fire. 

Druid

The next Class we're going to take a look at is the Druid, who has the uncanny ability to change their physical form from a human to that of a Werebear or werewolf compared to Druids in Diablo II, Druids can now instantly transform when using their Beast themed skills before executing the corresponding actions. Do note that your new form will only last for a short duration until you execute another move. Moreover, this Class is also an adept wielder of magic, except that they specialize in casting Earth and Storm spells to disable enemies while slaying the forces of evil. For instance, you can execute a crushing blow to damage a target by a certain percentage of its life. Unlike Diablo II, Druids have companions that do not need to be summoned but are automatically called out to attack on their behalf. However, they have respective attack companion skills to damage certain targets. Regarding stats, only a little is currently known for this Class and the Necromancer. Initial information suggests that the Druid's unique class Mechanic is tied to acquiring special loot, which should be offered to spirit animals. Doing so will grant different passive bonuses based on the spirit's type. How many types are available hasn't been revealed, but each will grant up to six offensive and defensive passive effects. 

Necromancer

The final Class in Diablo IV is the Necromancer, a renowned summoner, often resurrecting Corpses to fight with them in battles like Barbarians and Rogues. A wide variety of weapons are available to them, such as Swords, Daggers, Wands, and, more importantly, sides, which only they can wield. Diablo IV's Necromancer will remind veterans of the Necromancer in Diablo III, because of the Essence resource to activate potent skills. Another useful resource is Corpses, which are created from the remains of fallen enemies or other spell effects. You can even make use of the fan-favorite Corpse Explosion. Necromancers have four distinct plague styles: Bone, Darkness, Blood, and the Army. Bone skills primarily focus on dealing physical damage while consuming the Essence resource. One of the most notable spells is Bone Prison, which ensnares multiple enemies that can be used with offensive-based skills. Next is Darkness, which deals damage over time, making it the ideal choice for those who intend to torture foes who dare to fight them. Next is Blood, which allows the Necromancer to become a Bloodthirsty vampire to restore their own life. One notable spell is Blood Surge, which not only absorbs the HP of enemies but also gains their strength. An explosion will soon follow in dealing additional damage. And last but not least is the Army, which lets you bring skeletons back to life and constructed golems. The Necromancer's unique class mechanic is the Book of the Dead. This lets them customize their undead armies, such as Skeleton Warriors, Skeleton Mages, and Golems. For instance, skeleton warriors can become Skirmishers who deal greater damage but at the expense of maintaining a lower health pool or defenders who inflict lesser damage but are expert tanks. Moreover, you can sacrifice a specific minion to gain a permanent buff to improve your build further. 

That wraps up our Class's guide for Diablo IV beta. This helps you make an informed decision about which one you want to play. Suppose you will be playing the Diablo IV Beta, what Class will you play in? What are you looking forward to most? Let us know in the comments below. 

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